00:34:14 Daniil Koshelyuk: You can change tint of the editor for playmode not to forget about it 00:34:57 Daniil Koshelyuk: Edit > Preferences > Colors > Playmode tint 00:42:31 David Prieto: Now with impact we have a meme UI 00:42:35 David Prieto: (pantomima full versiĆ³n) 01:16:05 Daniil Koshelyuk: Mathf.Lerp if im not mistaken 01:16:36 Daniil Koshelyuk: But im also always writing myself XD 01:17:58 Daniil Koshelyuk: also f is there because by default C# works with doubles not floats and unity - only floats and it may raise errors so it's good practice to always put f there 01:18:53 David Prieto: unity is a enviroment where is a good practice to say how much f do you give everytime 01:18:58 David Prieto: : p 01:44:25 Daniil Koshelyuk: Shaders are a biig pain 01:45:08 Daniil Koshelyuk: exactly but suuper powerful 01:47:10 Daniil Koshelyuk: Material in unity is kind of just a wrapper for a shader. a texture is one of possible inputs for the shader. 01:56:39 Daniil Koshelyuk: I think terrain only supports 8 layers 02:16:05 Daniil Koshelyuk: By the way, Unity has excellent documentation for both normal and coding sides of things. It has all the properties methods and structures documented most of times with examples. 02:36:02 Tue: have to go now, tks Roger, really cool 02:36:14 David Prieto: see ya, Tue! 02:37:31 arman: https://youtu.be/kopoLzvh5jY 02:39:56 Daniil Koshelyuk: There is whole field of Machine Learning of knowledge transfer 02:45:54 Hala Alzawaydeh: Thank you Roger for the class! 02:46:28 Daniil Koshelyuk: https://www.youtube.com/watch?v=0Nqq4B-gLGU