Final Project

My final project is a Smart Bartender, a robotic system that can prepare a variety of cocktails and drinks. The Smart Bartender will be equipped with a user-friendly interface, allowing users to select their desired drink and customize the ingredients and proportions. The system will feature a d ispensing mechanism to accurately measure and pour the ingredients, ensuring consistent quality and taste. Additionally, the Smart Bartender will include sensors to detect the presence of a glass and adjust the serving size accordingly. The project aims to combine my interests in robotics, automation, and mixology to create a fun and interactive experience for users.

The purpose of this project is to explore the integration of hardware and software to create an automated system that can perform a specific task. By combining mechanical components, sensors, and a user interface, the Smart Bartender will demonstrate the potential of robotics and automation in everyday applications.

The main idea appers from the need to create a system that can prepare drinks in a fast and efficient way, this to avoid waste time in the preparation of the drinks when you spend time with your friends or family, also to avoid the waste of the ingredients, because the system will be able to measure the exact amount of each ingredient.

Sketch

Dancer

The first step in the design process is to create a sketch of the Smart Bartender. This sketch serves as a visual representation of the project, outlining the key components and features. The sketch includes the main structure of the Smart Bartender, as well as the dispensing mechanism, user interface, and sensors. By creating a sketch, I can visualize the project and plan the design and development process.

Components

The Smart Bartender will consist of several key components, each serving a specific function in the system. The main components include:

  • Frame: The main structure of the Smart Bartender, providing support and housing for the other components.
  • Dispensing Mechanism: A system for accurately measuring and pouring the ingredients, ensuring consistent quality and taste.
  • User Interface: An interactive interface for users to select their desired drink and customize the ingredients and proportions.
  • Sensors: Sensors to detect the presence of a glass and adjust the serving size accordingly.
  • Designing

    The next step in the design process is to create the components of the Smart Bartender. This involves using CAD software to design the frame, dispensing mechanism, user interface, and sensors. The components will be designed to fit together and function as a cohesive system.

    To design the components, I will use SolidWorks, a 3D modeling software that allows me to create detailed and precise designs. I will create each component individually, ensuring that they are compatible and can be assembled together. The design process will involve creating sketches, extruding features, and adding details such as fillets and chamfers.

    This design can provide us a first view of the Smart Bartender, in this view we can see the main components of the project, the frame, the bottle holder, the screen, and the glass holder, this view is created with the assembly option in SolidWorks, and some mates to locate the components in the correct place and orientation.

Dancer
Dancer

To create the rest of the parts of the Smart Bartender, we explore some tools solidworks provides us, in this case, we use the revolve tool to create the bottle holder, to create the screen we use the extrude tool and the fillet tool to give a better appearance to the components.

Dancer
Dancer

The last part of the Smart Bartender is the glass holder, for this we use the shell tool to create the hole where the glass will be placed, then this part is going to be able to be sense if we have a glass or not, the main idea it's to create the last three components with 3D printing.

Dancer

In this last image, you can see the final view of the Smart Bartender, with all the components together, this is the first view of the project, to create this view we use the assembly option, and some mates to locate the components in the correct place and orientation, also tools like local pattern to create the bottles holders with just one instance.

Dancer